DLSS runtime DLL files: facts and email requests
These files are not a DLSS 5 unlocker or a crack; copying them into a game directory will not enable DLSS 5 in a game that does not support it.
They are NVIDIA’s original DLSS runtime libraries for Super Resolution, Ray Reconstruction and Frame Generation, forwarded unchanged.
Replacing DLLs may be blocked by anti-cheat, may cause crashes, and game updates may overwrite them; we provide no injectors, patches or bypass methods and promise no outcome.
Original-file inventory
Source: NVIDIA’s official SDK repository, lib/Windows_x86_64/rel/. Retrieved and checked on 2026-10-26. The files were not modified, renamed, patched or repackaged. Byte counts and SHA-256 values below are the recorded file metadata; the NGX minimum driver field is what each binary states, not a DLSS 5 compatibility verdict. NVIDIA/DLSS
| File | ProductName | Version | Bytes | SHA-256 | NGX minimum driver |
|---|---|---|---|---|---|
| nvngx_dlss.dll | NVIDIA Deep Learning SuperSampling | 310.9.16.0 | 58,956,912 | d00b5b0ab29c3ca101b70c3a5ecb3a01b7ef33766a3383a28a18623083e6123e | 512.15 |
| nvngx_dlssd.dll | NVIDIA DLSS Ray Reconstruction | 310.9.16.0 | 48,343,664 | b49435ae346f227feafe7bbe937d88277ea0ee7323975ec06488f377fdb46cee | 537.02 |
| nvngx_dlssg.dll | NVIDIA DLSS-G MFGLW | 310.9.16.0 | 7,506,544 | 8d59d49b36410dd6b62fef2503a5871d347415bd85d943fa0848563a95dd50c7 | 520.00 |
Request by email
Sign in and submit your purpose, target game or development scenario, and machine configuration. After manual review, we reply by email with the files and the SHA-256 list above; recipients check the files themselves.
No public direct links, no mirror site, and no requests to forward files on someone else’s behalf. These files come from NVIDIA’s official SDK. Use and redistribution are governed by NVIDIA’s SDK licence; we have no separate redistribution authorization and only forward unchanged originals at your request.
This page is a request entrance, not a binary download or a promise of delivery. Our independent Studio game-character style conversion workflow is separate from NVIDIA’s game runtime.
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